GL

™

™

GREAT LEARNING

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    "striving for EXCELLENCE by ENGAGING minds, EXCITING learners, acting ETHICALLY and showing EMPATHY"

    © 2014 by Ian Piper and Adam Sawyer.  All rights reserved.

    Proudly created with the staff of Danube International School Vienna and with feedback from the international school community

    Josef-Galle Gasse 2, 1020, Vienna, Austria

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    Our goal in publishing our GL model is to influence the discussion regarding what is a good school to the core idea of learning.  We give permission for individuals and educational institutions to use the information found on this website for non-commerical research and educational use only, provided that the source is and authors are clearly cited.  We do not give permission for the ideas and content created on this website to be used for commercial purposes.

    school design

    School design refers to the physical and systemic design of a school and its learning environment. In order to support Great Learning, schools should be backward designed with the goal of Great Learning at the forefront of any decisions. For example, a learning environment should be designed to meet the needs of all learners and therefore contain adequate accessible instructional materials and the necessary space for their use. A learning environment should also be designed to foster personal standards such as creativity or core values. A backward designed environment ensures that the aim of Great Learning is supported by the physical infrastructure.

     

    In contrast, a school that does not examine how school design may influence Great Learning risks spending money on projects that have minimal impact. An example of this would be a school that develops a multi-million dollar theatre without examining the benefits and opportunity costs, and therefore impact that it has on learning, particularly by not considering other projects that might have a significantly greater benefit at a much lower cost.

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    Multiple Use

    Multiple Use

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